2000 AD and Judge Dredd Take Over London’s Cartoon Museum for 50th Anniversary

Fifty years of 2000 AD deserves more than a commemorative cover and a polite round of applause. Rebellion is taking over London’s Cartoon Museum, filling the place with the artists and ideas that have kept the Galaxy’s Greatest Comic kicking down doors for half a century. 50 Years of 2000 AD & Judge Dredd opens January 14, 2027, and runs through April 18, 2027. For the Crusaders who love seeing the actual work behind the printed page, this sounds like a hell of a birthday party.

Rebellion is curating and organizing the exhibition, drawing on its own archives alongside loans from artists and private collectors. The show covers both 2000 AD and the Judge Dredd Megazine, giving visitors a chance to get close to original artwork that usually lives far beyond a reader’s reach. Seeing a printed page is one experience. Standing in front of the marks somebody physically put down to create it? I could lose an afternoon right there, fam. And yes, Dredd himself is showing up. A brand-new, life-size Judge Dredd statue is being created from co-creator Carlos Ezquerra’s full-length painting of his most celebrated character. That gives the exhibition a centerpiece directly connected to the man whose visual imagination helped define the lawman. I’m already picturing the fans lining up for that photo.

Judge Dredd artwork by Tom Foster
Judge Dredd by Tom Foster. © Rebellion.

The original-art lineup is ridiculous in the best possible way: Carlos Ezquerra, Simon Bisley, Brian Bolland, Steve Dillon, Kevin O’Neill, Glenn Fabry, Mick McMahon, Steve Yeowell, Chris Weston, Simon Davis, Ron Smith, Bryan Talbot, Henry Flint, Anna Readman, Cam Kennedy, John M Burns, Simon Fraser, Brett Ewins, Sean Phillips, Silvia Califano, Jock, Fraser Irving, Dave Kendall, Jim Murray, Cliff Robinson, Tom Foster, David Roach, John Higgins, Eric Bradbury, Alan Davis, José Casanovas, Simon Coleby, Trevor Hairsine and Arthur Ranson. Ian Gibson is on that list too, with more artists promised. That is an enormous amount of comic-book craft under one roof.

The exhibition will also examine how the comic gets made and how its influence travels beyond its pages. That part deserves space. Comics readers know these creators, but the wider audience often encounters the impact through films, games or music without ever following it back to the drawing board. A museum show can make those connections visible while giving the people who did the work their flowers.

Ben Smith, Rebellion’s Head of Film, TV & Publishing, said the company wanted an important show to mark the half-century. He pointed to the comic’s influence across generations of readers and creators, reaching into film, video games, comics, music and other corners of popular culture. His enthusiasm has some history behind it: the 40th-anniversary exhibition at the Cartoon Museum’s previous gallery space in 2017 drew tens of thousands of visitors, according to Rebellion.

Tharg Data Chip artwork by Eric Bradbury
Artwork by Eric Bradbury. © Rebellion.

Smith also described Rebellion as a longstanding supporter and collaborator of the museum in its current home. Reuniting for the 50th gives that relationship a much bigger canvas. The new show will fill all of the museum’s gallery spaces, while a selection from the permanent collection will remain available to view in the onsite Clore Learning Studio. If you’re planning a visit, that is useful to know before you walk in expecting the usual gallery arrangement.

Chris Weston supplies the announcement’s exhibition poster, with additional press artwork by Tom Foster and Eric Bradbury offering a taste of the visual history being celebrated. Those names alone should have art fans leaning forward. A milestone like this is a chance to appreciate the different hands, approaches and personalities that kept a weekly comic alive across generations.

50 Years of 2000 AD & Judge Dredd runs January 14 through April 18, 2027, at The Cartoon Museum in London. Visit the official exhibition page for visitor information and updates. Mi gente, if you’re going to celebrate the start of this comic’s second half-century, surrounding yourself with the actual art sounds like a damn good way to do it.

Copyright © 1977-2026 Rebellion. The Rebellion name and logo, the 2000 AD name, logo, associated characters, objects and locations, and the Judge Dredd name, logo and associated characters, objects and locations are trade marks of Rebellion and may be registered trade marks in certain countries. All rights reserved.

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Jackson Lanzing and Collin Kelly Bring Level 20 Ambition to Dark Horse’s Dungeons & Dragons

Getting offered your dream comic sounds wonderful until it lands right after you promised yourself you would take less work. Jackson Lanzing and Collin Kelly found themselves in exactly that situation when Dark Horse called about launching a new ongoing Dungeons & Dragons series. Their answer came with some serious ambition: give them an elite party, a threat big enough to challenge it and the room to pull from the heavy hitters of D&D lore. Fam, nobody was coming to this table to spend four issues learning how to swing a rusty sword.

The writing duo breaks down that decision in Dark Horse’s November Horsepower, the publisher’s monthly behind-the-scenes column that appears in its printed comics. Horsepower gives creators room to discuss what inspires a book, how they work and what they want readers to find in the finished pages. This month, Lanzing and Kelly explain why a game that has been part of their friendship for years became a project they could not leave alone.

They had recently decided to reduce their workload after years of projects at Marvel and on Star Trek. That makes the creative conditions interesting. If they were going to break that promise, their D&D book needed to attempt something they had not seen before. Their pitch starts with a level 20 party operating at the height of its abilities, rather than a level 6 group hopelessly outmatched by everything around it. Put experienced heroes in a crisis that still scares them, and suddenly power does not guarantee anybody a comfortable evening.

The look had to carry the weight of that ambition too. Lanzing and Kelly wanted imagery that recalled the beautiful art in D&D sourcebooks, with a cast drawn from major figures in the lore. They are thinking about readers arriving from very different doors: Red Box veterans, Critical Role fans, people raised on Forgotten Realms books and players who have sunk more than 900 hours into Baldur’s Gate III. Dark Horse agreed to the approach, leaving the writers free to stop pretending they were remotely calm about getting the job.

Their attachment goes well beyond knowing character names. In the column, they describe D&D as a shared language in their daily lives, especially the Forgotten Realms. They play with friends, parents, loved ones and sometimes strangers at conventions. What they value is the freedom to explore different identities, solve problems with impossible tools and practice forms of bravery everyday life does not always make room for. I respect hearing creators explain the personal connection before asking us to invest in another licensed adventure.

Dungeons and Dragons issue 1 dragon foil variant by Antonio Jose Manzanedo
Dragon foil variant by Antonio José Manzanedo. Courtesy of Dark Horse Comics.

The adventure itself puts Faerûn under the shadow of a draconic apocalypse. At its center is Mordenkainen, the archmage who began as the player character of D&D co-creator Gary Gygax. He needs to regain his magic and face an ancient threat, which means assembling a party capable of venturing into unfamiliar realms. Starting a story with an enormously powerful figure who needs help gives the team plenty of room for friction, even before the dragons start making everybody’s day worse.

Two early recruits are Volothamp Geddarm, better known as Volo, and Tasha, Witch Queen of Prismeer. Together with Mordenkainen, they represent only the beginning of the group. Lanzing and Kelly say readers will meet all eight party members by the end of issue #4. That gives the opening stretch a clear promise: this is an ensemble that grows as the danger comes into focus, with more personalities still waiting to pull up a chair.

The creative team brings Ibraim Roberson and Arabson Oliveira on illustrations, Daniel Brown on colors and Hayley Rose-Lyon on lettering. Esad Ribić supplies hand-painted covers, fitting the writers’ desire for a book with the visual richness of the sourcebooks. Those credits deserve to stay together, because an ambitious fantasy comic lives through the entire team putting that world on the page.

Collectors also have special dragon foil variants by Antonio José Manzanedo to look for. Dark Horse says those editions include the dragons’ in-game statistics and lore, which gives tabletop fans another reason to inspect the cover beyond its finish. You already know somebody is going to look at those numbers and start planning an encounter their players will complain about for months.

Lanzing and Kelly want readers who have never rolled dice to feel welcome alongside the weekly players. Their point is that these famous figures still leave room for stories people have not heard, making the comic an entrance into the world as well as a return visit for longtime fans. I like that invitation. A fantasy comic should make you want to explore its world, not make you feel like you forgot to finish your homework before opening issue #1.

Dungeons & Dragons #1 is available now wherever comics are sold. Check Dark Horse Comics for the series, publisher updates and more from Horsepower, and follow Dark Horse Comics on Instagram. The writers wanted a table big enough for different generations of fans, and they have eight seats to fill. Now let’s see what happens when all that experience meets a threat that refuses to care about anybody’s character sheet.

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Japan Anime Awards Set 2027 Debut in Tokyo

Anime has long since outgrown the idea that it’s a niche hobby, and Japan is preparing a new national stage to recognize the medium.

For years, anime fans around the world have treated the medium like a major cultural force, because that’s exactly what it is. New awards can be exciting, but a fancy stage and a big name aren’t enough. I want to see recognition that respects the people making these shows, from animators and directors to writers, performers and everyone grinding behind the scenes. The Association of Japanese Animations has announced the Japan Anime Awards, with the inaugural ceremony scheduled for November 21, 2027, at SGC HALL ARIAKE in Tokyo.

Japan Anime Awards event image

The name and date were revealed during TOKYO ANIME NEXT, a live event at Tokyo Tatemono Brillia HALL in Ikebukuro. Its theme, ‘Moving frames. Moving hearts. Moving the world,’ captures how Japanese animation has connected with audiences well beyond its home country.

The announcement arrived after a program that mixed discussion with music. A talk about anime’s global appeal featured Toshiyuki Itakura, Shoko Nakagawa and Sally Amaki, while the Tokyo Philharmonic Orchestra and guest performers brought music and memorable moments from Demon Slayer, Attack on Titan and Case Closed to the stage.

Award categories, nominees and judging details have not yet been announced. For now, November 21, 2027, is the date to circle. With anime’s influence continuing to spread across film, television, gaming and comics, it’ll be interesting to see what this new ceremony chooses to celebrate and how it distinguishes itself from existing honors.

Official Website:
https://tokyoanimenext.jp/

Official X:
https://x.com/TOKYOANIMENEXT

Official Instagram:
https://www.instagram.com/tokyoanimenext/

 

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VIZ Announces Otaku Vampire’s Love Bite Anime Adaptation

Imagine spending three decades avoiding the world, finally stepping outside to enjoy your favorite fandom, and discovering your neighbor looks exactly like your fictional crush.

Fam, imagine spending 30 years inside your house, finally stepping outside, and discovering your new neighbor looks exactly like the anime character you’ve been obsessing over. Now imagine you’re a vampire, and that same dude has blood that practically rings the dinner bell for every fang in the neighborhood. Welcome to Otaku Vampire’s Love Bite, the supernatural romantic comedy from Kamisama Kiss creator Julietta Suzuki that VIZ Media is officially bringing to television as an anime.

VIZ announced the adaptation on November 3, unveiling the first teaser trailer and key art to get the fandom talking. Suzuki’s manga originally launched in Hakusensha’s Hana to Yume magazine in November 2022 before making its English-language debut through VIZ in October 2024. Now Hina’s particular brand of vampire foolishness is headed for the screen, and this girl has priorities Dracula probably never prepared for.

Hina has spent three decades living as a shut-in before moving to Japan to embrace her otaku life. We’re talking a vampire whose devotion to her favorite fictional character outweighs her appetite for blood, which is already a hilarious way to complicate immortality. Then she meets her neighbor, Kyuta Amanatsu, a handsome, slightly sharp-tongued guy who looks just like her beloved character. Thirty years indoors, and suddenly the neighborhood comes with a walking temptation.

Unfortunately for Kyuta, looking like somebody’s fictional crush is only part of his problem. His blood is especially irresistible to vampires, which means Hina soon has company taking an interest in the guy next door. Other vampires start showing up with their sights set on him, while Hina has to figure out what she actually feels for the real person standing in front of her. Girl, are you falling in love with this man, or mentally rearranging your merchandise shelf to make room for him?

The newly revealed key art leans right into Hina’s obsession, showing her reclining in a coffin surrounded by merchandise dedicated to her favorite character. There’s also a blood bag nearby, because drinking directly from humans apparently fails her personal hygiene standards. She might be undead, fam, but she’s still judging your cleanliness. That little detail gives you a pretty good idea of the comedy Suzuki is playing with here.

The teaser PV uses artwork from Suzuki’s original manga to introduce Hina’s fandom fixation and her unlikely connection with Kyuta. VIZ says production staff, cast, and premiere details will be announced in the coming months, so we’re still waiting on who’s bringing these characters to life and when the anime arrives. For now, mi gente, Hina’s got a new address, a dangerously tempting neighbor, and plenty of reasons to finally leave that coffin.

Image and footage credit: ©Julietta Suzuki, HAKUSENSHA/Otaku Vampire’s Love Bite Project

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Vengeance Unchained: The Legend of Black Caesar #1 Review

Yo, mi gente, Shaquille O’Neal got his name on a comic about a legendary pirate, and you already know your boy had to see what the hell was cooking! Vengeance Unchained: The Legend of Black Caesar #1 comes rolling out of Archie Comics with swords swinging, cannons blasting, and enough colonial arrogance to make you wanna reach into the panels and slap somebody across the face. Stephanie Williams and Matthew Gross ain’t giving us some happy-go-lucky pirate adventure with buried treasure and drunken sailors singing sea shanties. Nah, papi! We’re talking about a warrior whose entire world gets ripped apart by greedy bastards who think everything they see belongs to them. The title promises vengeance, the cover looks like somebody’s about to catch a serious ass-whooping, and I was ready to see if the story could back up all that noise. Spoiler alert, fam, this joint got some teeth!

We kick things off in the kingdom of Oyo, where Musa is living his life, sharpening his skills, and handling business like a warrior who knows exactly who he is. This dude ain’t some random musclehead waiting for destiny to knock on his door. He’s got family, people who respect him, and a woman named Adanna who clearly sees more in him than his ability to put somebody on their backside. Williams and Gross give us a little taste of that life before everything goes straight to hell, and I dug those moments. Musa’s training sequences show us a fighter with discipline and pride, not just another angry dude swinging steel because it looks cool. The relationship with his father also gives him some grounding. You see the man before the legend, which is exactly how you build a character worth following. I would’ve loved a little more time hanging out in Oyo, though, because once the trouble starts, these writers hit the gas like somebody stole their parking spot in Brooklyn.

Then here come the British, marching in with their maps, warships, cannons, and that nasty attitude of people who believe the entire planet is their personal shopping mall. Yo, the audacity of these dudes! They’re sitting around discussing another man’s homeland like they’re negotiating a damn real estate deal. Musa and his people ain’t having it, naturally, but bravery doesn’t magically stop bullets or cannon fire. When the invasion hits Oyo, the artwork turns the whole situation into a violent mess of smoke, steel, and destruction. Musa puts up one hell of a fight, yet the enemy’s firepower changes everything. I respect that the writers don’t hand him some ridiculous victory just because he’s the main character. Sometimes the good guys get overwhelmed. Sometimes the people doing the right thing still lose everything. Watching Musa’s world collapse gives his eventual transformation a reason beyond looking badass on a comic cover.

The story gets even uglier when Musa winds up chained aboard a slave ship, surrounded by people who’ve also had their freedom stolen. Fam, this is where the book really starts cooking with something heavier than your typical action adventure. The dude who was defending his homeland is now fighting just to survive another day, and you can practically feel the anger building behind his eyes. Williams and Gross keep him dangerous without making him invincible, which I appreciate. He’s observing the situation, sizing up the people around him, and figuring out how to turn desperation into resistance. You already know I was waiting for somebody to catch a blade! When that rebellion finally starts brewing, the energy changes completely. The people who thought chains would keep everybody obedient are about to learn a painful lesson. There’s something satisfying about watching the oppressed fight back, especially after the writers make us witness the brutality that brought them there.

Now let’s give Ray-Anthony Height and Studio Skye-Tiger their flowers, because these cats came to WORK! The artwork has that muscular comic book energy I grew up loving, where the characters look powerful, the action feels dangerous, and every sword swing looks like it could send somebody straight to the emergency room. Musa is built like a damn tank, but Height gives him enough facial expression to sell the anger, exhaustion, and heartbreak underneath all that muscle. The combat sequences have some beautiful movement, especially when the blades start flying and the panels shift between close-up confrontations and wider shots of the battlefield. Those ocean sequences? FUEGO, fam! Water crashing against the ship, bodies flying around, waves swallowing everything in sight. You can almost hear the wood cracking and the sailors screaming. The compositions have real energy, and when the action gets chaotic, it looks like chaos instead of a bunch of action figures posing for a photograph.

The colors are doing their thing, too, mi gente. Oyo has these rich greens and warm earth tones that make the kingdom feel alive, like a place with history and people who actually belong there. Once the invasion kicks off, those warmer surroundings get swallowed by smoke, fire, and violence. Then we’re out on the ocean, where the blues and darker shadows bring a completely different kind of misery. I like how the visual atmosphere changes along with Musa’s circumstances. The lettering also holds up when everybody starts yelling, fighting, and making enough noise to wake the entire damn Atlantic. With all those weapons, explosions, and bodies moving around, the pages could’ve become a confusing mess, but the storytelling stays readable. One thing I ain’t doing is handing out imaginary credits, though. The material identifies Williams and Gross on the story and Height with Studio Skye-Tiger on the artwork, without separately naming the colorist or letterer. Those folks deserve their recognition when their names are confirmed, because everybody working on these pages contributes to the finished product.

Now, you know your boy ain’t gonna sit here throwing roses at everything just because the book has some beautiful artwork and a famous basketball legend attached. I got a couple of bones to pick, fam! This first issue moves faster than a Brooklyn driver trying to beat the alternate-side parking ticket. We meet Musa, get introduced to his family and Adanna, watch the British start their nonsense, witness a kingdom getting attacked, follow our boy into captivity, and then we’re already heading toward rebellion and the birth of a legend. DAMN! Can a brother get another couple of pages to enjoy his life before everybody starts destroying it? I wanted more time with Adanna, especially, because there’s an emotional connection there that could’ve made the tragedy hit even harder. The British officers also feel a little too much like interchangeable villains. I get it, they’re the enemy, and their actions are despicable, but giving a couple of them more distinct personalities would make the confrontations even nastier. Let me hate these fools individually, not just as a group!

There’s another piece of this story I hope the creative team keeps respecting as the series moves forward. We’re dealing with the transatlantic slave trade, the destruction of communities, and people being stripped of their humanity. That’s some serious history, papi, and you can’t just slap a pirate adventure on top of it and forget what got everybody onto that ship in the first place. To their credit, Williams and Gross don’t completely lose sight of that suffering while delivering the action. Musa’s rebellion carries weight because we’ve seen what was taken from him. The survivors aren’t just background characters waiting for the big hero to save the day, either. Their fight for freedom is part of the larger story. When the issue reaches its conclusion and Musa’s journey toward becoming Black Caesar begins taking shape, I was thinking about the man he used to be and the one he’s being forced to become. That’s a powerful direction for a character, and I hope the writers don’t rush past the consequences just to get him into a pirate costume.

So where does Vengeance Unchained: The Legend of Black Caesar #1 land with your boy Al Mega? I’m giving this one a solid thumbs-up, Crusaders! We got a warrior worth rooting for, some seriously impressive artwork, brutal action, and a story with enough emotional ammunition to carry a much bigger adventure. The pacing could use a little discipline, and I’d love to see the supporting cast get more room to shine, but this debut delivers plenty of reasons to come back. Shaq’s name might get folks curious enough to pick it up, but Williams, Gross, Height, and Studio Skye-Tiger are the people putting in the work on these pages. I wanna see Musa become Black Caesar, watch him take command of his own destiny, and find out how much trouble this dude can cause once he starts sailing the high seas. Archie Comics has something interesting brewing here, and if the next issue builds on this foundation without rushing through all the good stuff, we might have ourselves one hell of a pirate saga.

Comic Crusaders:
4/5

Script: Stephanie Williams
Art: Ray-Anthony Height & Studio Skye-Tiger
Main Cover: Ray-Anthony Height & Studio Skye-Tiger
Variant Covers: Matt Talbot, Francesco Francavilla (Connecting Cover)
Foil Variants: Ray-Anthony Height & Studio Skye Tiger, Matt Talbot, Francesco Francavilla
Retailer Incentive Variants: Jamal Igle (1:10 Foil), Ray-Anthony Height & Studio Skye Tiger
(1:20 B&W Sketch Variant)

On Sale Date: 12/2

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